Posts Tagged ‘iphone’

Motorola Sues Apple For Patent Infringment

Wednesday, October 6th, 2010 by jrajani

Motorola, Inc announced today that it’s Mobility unit has filed a complaint with the US ITC which alleges that Apple’s mobile products which include iPhone, iPad, iTouch and some desktop devices infringe on Motorola patents. The mobility division has also filed action in the district of Illinois and Southern Florida.

The company has filed three compliants which include 18 patents and are related to innovations developed by the company in key technonlogy areas found in Apple product and services such as MobileMe and the App Store. The patents in question include wireless communication technologies, such as WCDMA (3G), GPRS, 802.11 and antenna design, and key smartphone technologies including wireless email, proximity sensing, software application management, location-based services and multi-device synchronization.

Motorola’s mobility division has requested an investigation by the ITC into Apple’s use of Motorola patents and issue an exclusion order which will barr Apple from importing infring products and prohibit further sale pf products such as iphone, ipad, etc. In addition, the company has requested that Apple should cease using Motorola technology and provide compensation for past infringments.

Kirk Dailey, corporate vice president of intellectual property at Motorola Mobility, said, “Motorola has innovated and patented throughout every cycle of the telecommunications industry evolution, from Motorola’s invention of the cell phone to its development of premier smartphone products. We have extensively licensed our industry-leading intellectual property portfolio, consisting of tens of thousands of patents in the U.S. and worldwide. After Apple’s late entry into the telecommunications market, we engaged in lengthy negotiations, but Apple has refused to take a license. We had no choice but to file these complaints to halt Apple’s continued infringement. Motorola will continue to take all necessary steps to protect its R&D and intellectual property, which are critical to the company’s business.”

Having Trouble With Potty Training? There’s an App for that

Friday, August 20th, 2010 by jrajani

Tech-savvy parents who use iPhones now have a new tool to help tackle potty training – the iGo Potty app. Developed by the Kimberly-Clark Pull-Ups brand, iGo Potty is the world’s first branded potty training app, from the leaders in training pants, designed to help parents keep kids engaged and on track toward success. The new app is now available for free in the iTunes App Store.

Tech oriented parents now have an app they can use for potty training called “iGo Potty”. The app is being made available in the iTunes App store and is developed by the Kimberly-Clark Pull-Ups brand. “We know no two kids train alike and every parent needs to develop their own teaching style to fit their lifestyle,” said Peter Sawin, Kimberly-Clark Pull-Ups brand director. “We developed the iGo Potty app to give parents the flexibility to train their children with a mobile tool that can be customized to motivate each individual child and help make training easier, more fun and less of a burden.”

Parents can download the app and customize it to their life style. Reminders can be setup throughtout the day as potty reminders and a photo or avatar option makes your child feel a personal connection with the training app. “Patty the Potty” calls the phone periodically to remind the child it’s time to try to go.

Digital rewards include sticks and games which can keep the potty training process fun and motivating. Once a set number of successes are achieved the app unlocks additional rewards and games, reports can be generated to keep track of potty success. Once parents feel their child has achieved success with potty training a virtual celebration can be had in the form of graduation theme music, ballons and streamers. Parents can printout a diploma and hang it on the refrigerator for further celebration of a key milestone in their child’s life.

Kimberly-Clark worked with mobile marketing agency Joule to develop the app and you can learn more at facebook.com/pull-ups.

New iPhone App Hopes to Spur Interest in Modern Art

Thursday, August 12th, 2010 by jrajani

A new modern art app by MOMA has been released to the app store. The application has been designed for the iPhone and iPod and will allow users to browse 32,000 pieces of art available in the museum’s collection of modern and contemporary art. The application also provides a dictionary of art terms, bio of artsits, calendar information for exhibitions and audio tours for children, teens and the visually impaired.

In addition, the app allows allows uers to take photos inside the Museum and send them as postcards to their friends as well as allowing the user to play their own music sound track as they tour the facility. The application was designed in-house and has been developed to display high res artwork on the new iPhone 4G retina display.

“With MoMA’s new app and other upcoming initiatives, MoMA is taking advantage of features specific to an iPhone and iPod touch, and also actively building a platform for publishing content to multiple devices,” says Allegra Burnette, MoMA’s Creative Director of Digital Media.

Here’s an additional breakdown of features in the app which is currently accessible from the itunes store:

A Calendar of current and upcoming exhibitions, daily events and film screenings, with the ability to share via Facebook or Twitter.

Tours, which include the MoMA Audio programs, with five distinct tour options, such as Special Exhibitions, Modern Voices, Modern Kids, MoMA Teen Audio, and Visual Descriptions, and the ability to browse by floor or stop number.

An Art index of over 32,000 works featured in the collection as well as a database of art terms and artist biographies.

Information about the museum, including hours, admission and transportation.

MoMA Snaps offers the option to take a picture in the Museum and send it as a Museum postcard.

MoMA Tracks allows visitors to select tracks from their own music library to listen to while exploring the Museum or the MoMA App.

Enterprise IT is Woefully Unprepared for Adoption of Consumer Tech

Friday, July 23rd, 2010 by jrajani

securitypc

RSA a security division of EMC released two new studies that show an increase in the use of consumer technologies within the enterprise. The reports show how consumer technology is having an increased impact in the enterprise and how IT strategies are being shaped due to the proliferation of devices such as iPad, iPhone and related mobile devices.

The first study is a survey conducted by IDG Research shows the deep impact of consumer grade technology in the enterprise while the second report from the RSA security for business innovative council shows how IT controls are falling apart due to user-driven IT demands which takes device implementation decisions out of the hands of IT executives.

“The trend toward leveraging non-corporate-controlled assets and using social media for accessing and distributing information is inevitable,” said Security for Business Innovation Council member David Kent, Vice President, Global Risk and Business Resources, Genzyme. “It would be a mistake for any company to put its head in the sand or to dig in its heels; because the tide will be working against you. It would be much better to recognize it and then create the parameters to make it work for you.”

The IDG report surveyed 400 security and IT decision makers and shows that the enterprise is adopting consumer devices due to increased involvement of the end user playing an increased role in the IT purchase decision. Here are some key statistics and findings from the report:

76% of security and IT leaders believe user influence on device and application purchase decisions within the enterprise is on the rise.

While the majority of decisions about older technologies such as desktops and laptops are still made by IT, this dynamic shifts when it comes to newer consumer technologies:

More than 60% of respondents report that users have some input regarding the types of smartphones purchased, with 20 percent reporting that they let users decide.

52% of organizations allow users to provide input on or make decisions about netbooks while 50 percent involve users in tablet decisions.

Even when it comes to desktops and laptops, users have input into purchasing decisions at 35 percent and 47 percent of companies,
respectively.

Just over one-quarter of the respondents report their companies currently allow employees to use their own personal computers or mobile devices for work purposes.

Though most companies have policies aimed at preventing or limiting the connection of personal devices to the corporate network, nearly 60% of respondents said that unauthorized connections to the corporate network still occur and 23 percent of the largest organizations surveyed have experienced a serious breach or incident because of a personal device on the corporate network.

More than 80% of companies now allow some form of access to social networking sites. Of those companies, 62 percent are already using it as a vehicle for external communication with customers and
partners.

The trend to enable users more access to consumer technologies is viewed in a positive light by most respondents. As many as 63 percent believe that using devices such as netbooks, tablets, smart phones and social media would increase productivity.

Many companies are not fully prepared to confront this trend from a security standpoint. Just 11 percent feel very confident that they have the right level of security in place to accommodate increased access to consumer devices and applications.

Only 22% of companies surveyed thoroughly calculate the risks associated with consumer technologies and applications before users begin using them for business purposes, 38 percent assess the risks in some cases, but have gaps in their strategies and up to 40% of those surveyed don’t calculate the risks at all.

The research further demonstrates how companies are underprepared to manage the risks associated with the new reality of end user increasingly adopting and introducing consumer technology in the enterprise.

In addition, RSA’s Security for Business Innovation Council released its sixth annual report entitled, The Rise of User-driven IT: Re-calibrating Information Security for Choice Computing. This study brings together accomplished global security leaders who explore how the adoption of consumer technologies such as smartphones, table pcs and the use of social media is transforming IT.

“Like it or not, personal and professional computing have collided and the fall out is being felt in enterprises worldwide,” said Tom Heiser, Chief Operating Officer, RSA, The Security Division of EMC. “User-driven IT has the potential to deliver huge benefits to users and their organizations. The companies that figure out how to unleash user know-how and consumer technologies while managing the risks will win this high stakes game. This is the moment for information security teams to step up and be the most valuable players.”

Here is some specific guidance from the report to help create strategies that can transform consumer technology from a liability to a benefit in the IT enterprise infrastructure:

1.) Shift Minds to the Times: As users increasingly make decisions about how technology is used in the enterprise, security teams must shift their attitudes from command and control to oversight and business enablement. The Council introduces a new way for security professionals to think about their roles and what’s actually important to protect.

2.) Reframe Users as Assets: The average person has become a sophisticated technology user. Instead of treating user education as one-way communication, security needs to re-invent it as a two-way conversation. The Council outlines how security teams can begin leveraging user populations as powerful tech-savvy armies that can be activated for business advantage.

3.) Support Calculated Risk-Taking: User-driven IT introduces a whole new set of risks that are compounded by escalating compliance and legal obligations and an evolving threat landscape. To help keep the risks to an acceptable level, security professionals must know and understand the risks and be acutely attuned to their organizations’ risk appetites. Council members share guidance on how to approach issues of ownership and representation, e-discovery, the growth of mobile malware and phishing dangers on social networking sites.

4.) Get in Front of Technology Trends: To gauge the risks and rewards of user-driven IT, the security team will have to get up to speed on consumer devices and applications as well as the technologies that enable enterprise deployments. Council members share advice for keeping pace with future-critical technologies including virtualization, thin computing, cloud computing and advanced authentication and security technologies.

5.) Own the Future: In the rapidly changing world of consumer technology, the ability to anticipate changes before they happen will be more important than ever. The Council provides advice on how to set up cross-functional teams, establish flexible budgets with built-in contingency funds and use pilot projects to limit exposure and gain enterprise experience.

6.) Collaborate with Vendors: Council members explore the key role vendors can play in enabling user-driven IT and provide guidance on how to best partner with them to understand what’s on the horizon and shape future enterprise offerings.

Smartphone users okay with ads on their device

Thursday, July 1st, 2010 by jrajani

A recent study released by Knowledge networks found 40% of app owners turn to their smartphone when making shopping decisions. In addition, the report found 40% refer to apps at least “sometimes” when making decisions while shopping; and, with iAd poised to bring app advertising to a new level, 32% already say they are more inclined to buy from companies that advertise in apps which is much higher in proportion than for other emerging platforms such as Android and Blackberry.

Further, the report found the following about ads in smartphone apps:

40% say the ads are “usually relevant to my needs and interests,”

46% report that the ads generally fit well with the ad context, and

70% say ads are a fair price to pay for getting a free app – even though an equal proportion feel that ads interfere with their enjoyment of apps.

“The portability of apps means that they can travel with people as they shop, and the proportion of smartphone users – particularly iPhone users – already using them while shopping is eye-opening,” said David Tice, Vice President and Group Account Director at Knowledge Networks. “We also found that, even before iAd has launched, advertising in an app is an effective way to take advantage of this symbiosis. Taking the opportunity further by creating a custom app is another, potentially more powerful approach.”

In addition, the report found remarkable differences among users of different types of smartphones:

The new report also reveals significant differences among users of the different types of smartphones; for example, people with iPhones 29 apps on their phones – compared to 19 for Android users and 4 for Blackberry users, are about three times more likely to have paid apps compared with non-iPhone users, and are much more likely to be receptive to advertising in apps.

The study was conducted in April 2010 among 1,004 smartphone owners (ages 13 to 54) who are members of KnowledgePanel. The report is part of The Home Technology Monitor™, an ongoing program that tracks ownership and use of new and traditional media devices and services. The margin of error for questions asked of the full study sample is +/- 3%.

Let me know if you are okay with ads being targeted to you in-app or while surfing the web while using your phone.

Source: Knowledge Networks

Where do we eat tonight? There’s an app for that too

Monday, June 14th, 2010 by jrajani

iphone app

iphone app

EveryScape announced the debut local search app with EveryScape Eats!, a visual dining guide with a free iPhone application and companion website (everscapeeats.com). Restaurant information is initially available for Boston and includes 500 restaurants and exterior information for over 1,300 eating establishments in 3D on the iphone and iPad.

The application uses interior panoramic imagery to allow users to “walk around” the restaurant as if they were there in person. This type of search offers a solution to the “where to eat tonight?” question and by matching the users’ desired ambiance, cuisine, menu selection and price.

Features for this app include:

Search for restaurants: Immediate visual thumbnails of more than 1,300 Boston area restaurants provide an idea of ambiance and neighborhood
Find other nearby restaurants using geolocation:
Use iPhone GPS to quickly find nearby restaurants and then narrow the selection based on price or rating
Plan a night out: Select a restaurant and then share it with friends through email or Facebook
Read reviews, menus and restaurant information:
Panoramic images are augmented by the restaurant details section so diners can make an educated dining decision

“Local search is moving toward the experiential, which requires high-quality visual content, and a lot of it. EveryScape’s approach has focused on leveraging a technology that makes a presence in our visual guides easily accessible for small businesses, and equally engaging for consumers,” said Jim Schoonmaker, CEO of EveryScape. “This approach has been validated through our work with Bing Maps and we are excited to debut EveryScape Eats! in our home city of Boston, where we are featuring more restaurants than any other Boston app.”